The directors copied the fight and action parts from other genres; then mixed that into their projection of a future, science fiction type, reality. The use of other genres , Hong Kong and Japanese doesn’t seem to translate well . And having used these, the action scenes become repetitive with the script being limited and dull. The concept of slowing down some action scenes seems to be more to facilitate some idea of playing with time. The actual plot, beneath this topography, is detailed and requires the audience to concentrate and how the overall story is going. ...While being subject to overused action and characters. A cynical view could be that this was in part designed to keep production costs lower. The movie and its morphing, (no pun intended on the character of Morpheus), into a money spinning franchise, suggests the art in this case was aimed at a longer term profitable outcome. The movie certainly seemed popular with audiences, perhaps due to novelty, the mixology of genres and apparent sophistication of computing ideas, lighting and visual effects. Hence it’s popular reception as some sort of great Science Fiction movie. The copied in genres probably gave appeal to different more general audience; and youth who were in early days of PC game playing and from that perhaps had an appetite for repetitive fight scenes.But in a retrospective viewing, with a critical eye, with benefit of comparison to other more thoughtful, less frantic productions, suggests it was a more primitive effort, indulging the director’s ideas and consistent with their other output. Similar in a way perhaps to Tarantino. Eventually that type of stuff seems to be tasteless in proportion to the copied genre material and occasional shock value. Compensating for a deeper, more insightful original and inspired movie making that could have been done. (Not referring here to other franchises).
顯示更多

收起
